A level I made for Unreal Tournament's 20th Anniversary Mapping Contest, which won a shared 1st place. Almost all the textures are custom made. I wanted to create a map where you could get a little lost, but still have some recognizable landmarks. Inspired in large part by the work I did on Clandestine, I wanted a similar "after hours" vibe in an office space, where you could go nuts with fragging.
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